This is where you control the current project and the scene.
Project Name: The name that is saved to the standalone and bundle export options.
Project Size: Width and height of the scene in pixels. X for width, Y for height.
Background: To produce transparent pictures uncheck this. Type a hex-color directly or click the color box to open up a color picker to select a color.
Animations: Toggle on and off to animate and stop animations.
Scale: Sets the rendering scale of imported assets. Use this to create that retro pixel art feeling and zoom into the art-assets. This doesn't affect entity positions so it's a good idea to set this up before creating the scene.
This tab holds the list of all entities in the scene. As soon as you add an asset from the library to the scene it will show up here. It also shows the rendering order; you can drag an entity in the list to move it above or below neighboring entities. The asset you select here will be active in the scene and active in the entity configuration window.
This is where you setup and replace the scene assets' colors.
Import: Import a saved color palette and replace the colors with the one in the pre-defined palette.
Export: Export the current palette-colors to a palette file.
Find colors: Find all the colors in the scene and create a palette replacement for them. You can change to "to" attribute and press apply.
Add Color: Add a new color to replace colors manually.
Apply: Apply the palette replacement colors to all the entities in the scene.
Revert: Tries to revert the color replacement from the palette to show the original artwork color.
History shows all your saved scene states. This will be empty until you save your project. This data is used to create time-lapse exports and is also used when you regret or redo changes.
Export Time-lapse: This exports the current history state to a GIF showing how the scene was built up.
Clear History: Clear the history state from the project save-file, there is no going back from this.
Number Slider: A slider that can be dragged to move back and forward in the current history state. You can slide back in time and save to set the latest state to the one in the past. This can be quite performance taxing if you do a lot of palette color replacements.