# We're Giving Away Our Pixel Art in Bit Studio

*2026-11-09 — Studio — By Kim*

> Bit Studio is a composition tool: it doesn't paint and it doesn't generate art. You bring sprite sheets and compose them into looping scenes. To give everyone something to compose with from the start, Morgondag ships its own pixel art with it, drawn by hand in Photoshop and on the iPad over the years: the boss parts from RymdResa, the packs from Bit - Animation Editor and sets from later projects. All of it is made by people. Bit Studio's optional AI tools, a built-in assistant and an MCP server for your own agent, can work the tool but can't draw.
Bit Studio doesn't paint. There's no brush, no pencil and nothing that generates art. It's a composition tool: you take sprite sheets drawn somewhere else and compose them into scenes that loop forever, with motion, light, particles and distortion on top.

A composition tool needs something to compose with on day one, so we're putting our own pixel art in it. The library is full of sprite sheets we've drawn by hand at Morgondag over the years, in Photoshop and on the iPad, and it's all there to use the first time you open the app.

## It started with RymdResa's bosses

[RymdResa](/games/rymdresa) is a lonely little space odyssey we released in 2015. Its bosses weren't drawn as one big sprite. Each one was a machine of small parts: an eye, a core, fangs, wings, grills, light bars. Every part was its own sprite sheet with its own short loop, and stacked together they looked like one creature breathing. We put them together in a small in-house tool, long before Bit existed.

We kept working that way. In [Imprint-X](/games/imprint-x) the same idea grew into the game's puzzles and its bosses. Later it became Bit, and now Bit Studio. So the RymdResa boss parts came along, and they're in the library in a group of their own.

![The boss eye from RymdResa: at the bottom its sprite sheet, a grid of small drawings of the eye; at the top the eye playing, looking around and blinking, while a gold box jumps to the drawing on screen](/images/news/our-pixel-art-in-bit-studio/boss-eye-animation.webp)

This is the boss eye. At the bottom is its sprite sheet: one sheet holding every drawing of the eye, side by side. Play those drawings in the right order and the eye comes alive at the top, looking around and blinking. The gold box shows which drawing is on screen. That's all a sprite sheet animation is, a flipbook laid out on one page. Every frame was drawn by hand, and Bit Studio plays them as they were drawn and never makes up the ones in between.

![The Boss Core sprite sheet from RymdResa: a wide block of circuits with signals running through it, frame by frame, in grays](/images/news/our-pixel-art-in-bit-studio/rymdresa-boss-core.png)

And the boss core, with signals running through a block of circuits. The gray is on purpose. Bit Studio stores art as 16 gray levels and a theme maps them to colors, so the same eye can be gold, toxic green or any of the built-in palettes without anyone touching the drawing.

## The rest of the library

Most of the library is the art packs from [Bit - Animation Editor](/games/bit-animation-editor), the first Bit: Owlo, Shogun, Orion, Flow, Sketcher, Hallow and more. Next to them are sets we drew for later projects, like Kiddo and Epoch.

![Owlo, the owl from the first Bit, watching in a slow loop](/bit-studio/scenes/owlo/poster.webp)

That's Owlo, the owl from the first Bit, playing live in your browser rather than as a video.

A lot of this art was spread over old folders, disks, repos and computers. This autumn we went through all of it, brought in every sheet we could find and compared them frame by frame so nothing came in twice. Some scenes only survived as GIFs, like *Return of Investment*, which we posted on Reddit in 2020 and which is built from the RymdResa boss parts. We rebuilt those from the GIFs, and they're in there too.

So you can open Bit Studio and start composing right away: roll a random scene, take it apart and see how each sheet loops inside it. Then bring your own art. Anything you draw in Aseprite, Photoshop or on an iPad becomes a bit as soon as you import it.

## Made by people

All the art in Bit Studio is made by people, and Bit Studio can't generate images or sound.

If you want to, you can use AI to work the tool. Connect Claude Code or another MCP client to Bit Studio's built-in MCP server, or turn on the built-in assistant with your own API key, and describe what you're after. It composes, animates and restyles scenes from the art that's already in your library. It can't paint pixel art. All of it is off until you turn it on.

## And in our next game

We're using Bit Studio for [Lunar Soil](/games/lunar-soil) too, where bits do 2D art, UI screens and more, [playing live in Unreal Engine 5](/news/export-pixel-art-loops-to-unreal-engine-5). Lunar Soil gets a set of bits of its own, drawn the same way.
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*Canonical URL: https://morgondag.io/news/our-pixel-art-in-bit-studio*