
The Old Ones
The Old Ones
We dug through the archives and listed our older games on the site.
We added our older games to the site. The ones that came before RymdResa and Imprint-X — the small iPad games, the experiments, the collaborations.
Digging through the archives
There's Paper Moon, where we painted levels with acrylics on canvas and scanned them into an iPad game. Raspberry Hunt, a Box2D physics thing built on an iPad I imported from London before they were out here. Marisol, a platformer we made with Unga Klara theater. Springa, an auto-runner with variable gravity that was our first app to pass Apple review. Cryp70n1c, a terminal hacking puzzle game where error messages were your only hints. Bunny Moon, procedurally generated pixel art bunnies — yes, we made a small NFT series of them too, not our proudest moment. And 16-Bit Beat, a rhythm game we built multiple versions of and still have licensed music for somewhere.
They're all on the games page now, with screenshots and write-ups.
Why list them
The new site needed to feel complete. And these projects were just sitting on old hard drives. They're small and rough, but they're part of the story. Looking at them together you can see the same threads running through everything — the atmosphere stuff, building our own tools, trying weird things.
We made plenty of prototypes over the years that aren't listed here. These are the ones that actually shipped or atleast got compiled, even if shipping sometimes just meant getting through App Store review.
It felt good to put them somewhere. Like cleaning out a studio and finding old sketches. Speaking of which, there's a lot of art and animated pixel art laying around too...