# Lunar Soil — Bending the Way

*2026-02-09 — Development — By Kim*

> Designing a curved platforming challenge in Lunar Soil—from Blender bezier curves to Unreal's storm systems.
A simple obstacle level design. Exposed to the elements.

In one of the levels of [Lunar Soil](../games/lunar-soil) you can come across a simple narrow path. However, the area has a pit, there's a stormy wind, you get pushed back if you walk too fast, and you die if you fall.

![Lunar Soil - Storm Path](/images/news/lunarsoil-stormp1.jpg)

The 3D design is simple, the platforming design is clear.

![Lunar Soil - Blender Path Design](/images/news/lvl-blender.jpg)

It feels nice when it all comes together. Sometimes you kinda forget what it takes.

I created a bezier curve in Blender, then modified the path to cross the gap. Extruded the curve to a mesh, UV unwrapped, added modifiers and material slots, then exported to Unreal.

![Lunar Soil - Curved Bridge](/images/news/lunarsoil-stormp2.jpg)

Enabled Nanite, complex collision shape detection, assigned my materials with dedicated footstep slots. Cloud system, lightning, storm system with directional force.

![Lunar Soil - Storm Atmosphere](/images/news/lunarsoil-stormp3.jpg)

Play-tested, is the curve to small to large etc - can you crounch up that ledge?

![Lunar Soil - Environmental Hazard](/images/news/lunarsoil-stormp4.jpg)

Explorative platforming obstacle as part of a larger level.

[🎬 Video](/clips/lunarsoil-storm-walking.mp4)

What's on the other side? - Play the game and find out!
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*Canonical URL: https://morgondag.io/news/lunar-soil-bending-the-way*