Lunar Soil — Bending the Way

Lunar Soil — Bending the Way

Development

Lunar Soil — Bending the Way

Creating a storm-swept platforming obstacle where wind, timing, and a narrow curved path test player patience.

K
Kim
3 min read

A simple obstacle level design. Exposed to the elements.

In one of the levels of Lunar Soil you can come across a simple narrow path. However, the area has a pit, there's a stormy wind, you get pushed back if you walk too fast, and you die if you fall.

The 3D design is simple, the platforming design is clear.

It feels nice when it all comes together. Sometimes you kinda forget what it takes.

I created a bezier curve in Blender, then modified the path to cross the gap. Extruded the curve to a mesh, UV unwrapped, added modifiers and material slots, then exported to Unreal.

Enabled Nanite, complex collision shape detection, assigned my materials with dedicated footstep slots. Cloud system, lightning, storm system with directional force.

Play-tested, is the curve to small to large etc - can you crounch up that ledge?

Explorative platforming obstacle as part of a larger level.

What's on the other side? - Play the game and find out!


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