# Lunar Soil — Development Is Going Strong

*2026-01-24 — Development — By Kim*

> Active development update on Lunar Soil with new content, hand-crafted levels, over 50 items to collect, and progress toward a potential 2026 release.
I'm actively working on [Lunar Soil](../games/lunar-soil) and I want to finish it — maybe even this year?!

I've made a bunch of new content and I'm starting to see the light at the end of the tunnel for the level designs for the overworld.

It is a quite huge game project — and a lot of fun to work on.

[🎬 Video](/clips/train.mov)

For those who have been following along on Discord, you've seen bits and pieces. But there's a lot more going on behind the scenes than what fits in a screenshot.
*For example there are over +50 items from helmets, airtanks, spacesuits and other gear to find and equip and there is a quite elaborate key card system and level structure.*


The levels are all hand-crafted in Blender with a Wacom tablet. No AI generation here — just old-fashioned creative work.
*Wonder what the angry-mob things about [Blenders Geometry Nodes](https://docs.blender.org/manual/en/latest/interface/controls/nodes/index.html).*

Im enjoying the fast in-engine itteration with one press of a button I get the 3d models into Unreal and can playtest jumps and design itterativly.


![Lunar Soil is in the development forge](/images/lunarsoil-forge.jpg)


I want to be a bit better at sharing inbetween and milestoned work.
We also got a lot of the soundtrack progressing with unique songs for different areas and key levels of the game.
Building a quite comprehensive atmospheric world design.

[🎬 Video](/clips/pewpew.mov)
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*Canonical URL: https://morgondag.io/news/lunar-soil-back-again*