
Lunar Soil — Development Is Going Strong
Lunar Soil — Development Is Going Strong
An update on Lunar Soil development. New content brewing, new levels, and maybe a finish line in sight.
I'm actively working on Lunar Soil and I want to finish it — maybe even this year?!
I've made a bunch of new content and I'm starting to see the light at the end of the tunnel for the level designs for the overworld.
It is a quite huge game project — and a lot of fun to work on.
For those who have been following along on Discord, you've seen bits and pieces. But there's a lot more going on behind the scenes than what fits in a screenshot. For example there are over +50 items from helmets, airtanks, spacesuits and other gear to find and equip and there is a quite elaborate key card system and level structure.
The levels are all hand-crafted in Blender with a Wacom tablet. No AI generation here — just old-fashioned creative work. Wonder what the angry-mob things about Blenders Geometry Nodes.
Im enjoying the fast in-engine itteration with one press of a button I get the 3d models into Unreal and can playtest jumps and design itterativly.
I want to be a bit better at sharing inbetween and milestoned work. We also got a lot of the soundtrack progressing with unique songs for different areas and key levels of the game. Building a quite comprehensive atmospheric world design.