# Snackable Cards for Information Overload

*2026-02-08 — Design — By Kim*

> A standardized UI system for an AI age—snackable content as a companion to information overload.
A couple of compile-times ago, I worked at Future for Batteries on Europe, met some great people and started a startup with [the excellent design mind Hira](https://www.linkedin.com/in/hiraverick/) (and later master chef Tim).

We wanted to explore and create a company around <strike>the end of humanity</strike> information presentation standards, simplicity and standardization in the world of user interfaces.

Perfect for factories, games, web, HMI, art installations, cars and all the things in between.

Imagine if everything was standardized, and we could just plug in the same components everywhere. No more custom designs, no more unique solutions. 

Plug and play and off you go—more than a design system or a component library.
Snackable content for an AI age and a companion to information overload.
I use a variant of that on this very website now here and there.

## Questions & Answers



*Questions about the article, answered by the developer.*



**1. Standardization is kind of the anti-thesis of design — isn't "one card system fits factories, games, cars, and art installations" just a fantasy that collapses the moment you hit a real edge case?**

You can stress any good design or system design with edge-cases, does are just stressors. 
The real challenge is picking a direction of limitations that are okay to live with for a long time, you stress that system with a large variations of supported features to find out. 

**2. What actually killed the startup — was it a market problem or did people just not want their interfaces to look like everyone else's?**

It's not killed, its still transforming into its many final forms. 

**3. You're using a variant of these cards on morgondag.io right now — what had to change from the original vision to actually make them work in practice?**

I'm using a standalone version of them, they lose the full echosystem or Operative system part but they would still be part of that. 

**4. Why "snackable" specifically — aren't you just dressing up the same content-chunking pattern that every feed-based platform already does?**

No it goes further, the grid becomes the theme and the messenger, the card the snackable content, but the cards also needs to stay strong on their own legs to be worthy of sharing. 

**5. With your AI content negotiation system serving markdown to bots, do the cards play into that — like, is the card the atomic unit that both humans and AI agents consume?**

well the data-format for the cards might be that! 
the system design for the card is then represented in this information shape or UI design you see as the card. 

And you might even logically divide chunks of information you see on screens and out there in the world into snackable chunks for your self - try the mental model, I promise it won't make you a square..

**6. The strikethrough joke about 'the end of humanity' — how seriously do you actually take the idea that AI-generated content will make human-designed interfaces irrelevant before something like this catches on?**

I like the dead-internet theory, but I'd like a dead-Excel and PowerPoint theory quite a bit more. We are constantly transforming our points of interfacing with information — it's transforming our reality, how we consume, present, and share information. That is language. Diving through scrolling social media posts of junk, maybe you'd just rather have the summary and a good data reference to the source. Most of the time you're too busy not to consume more snackable content chunks. Evidently not if you're reading this, but maybe that's how you got here.


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