# Springa — Morgondag

*Run, Jump, Unlock, Repeat*

An auto-runner for iOS featuring handcrafted parallaxing pixel art, variable gravity levels, and a wardrobe of costumes to unlock. Morgondag's first game to pass Apple review.

![Springa](https://morgondag.io/images/springa-4.png)

## Details

- **Release Date:** 2014
- **Platforms:** iOS
- **Genres:** Auto-Runner, Casual, Mobile, Indie
- **Status:** Legacy title

## Features

### Auto-Runner Gameplay

Your character runs automatically — time your jumps to dodge obstacles, collect coins, and survive as long as you can.

### Variable Gravity

Levels play with gravity — some pull you down hard, others let you float. Each level feels different to navigate.

### Parallaxing Pixel Art

Handcrafted pixel art backgrounds scroll at different depths, creating a rich layered world that moves with you.

### Costume Unlocks

Collect coins throughout levels to unlock a variety of costumes. Dress up your runner with new looks as you progress.

### Multiple Levels

Each level has its own visual theme, gravity setting, and layout — keeping runs fresh and challenging.

### First Past Apple Review

Springa was Morgondag's first game to make it through Apple's App Store review — a milestone moment for the studio.

## About Springa

Springa is an auto-runner for iOS with handcrafted parallaxing pixel art and levels that play with gravity. Your character runs on their own — your job is to time jumps, dodge obstacles, and collect coins scattered through each level.

Coins unlock a variety of costumes, giving you a reason to replay and explore. Each level has its own visual theme, gravity feel, and layout, keeping the gameplay varied despite the simple auto-runner format.

A neat little game and a meaningful milestone — Springa was Morgondag's first title to pass Apple's App Store review, marking the studio's entry into mobile game development.

## Developer Comment

Springa was our first game to get through Apple review, which felt like a huge deal at the time. Exciting times — finally having something live on the App Store.

The variable gravity between levels added more variety than you'd expect from a simple auto-runner. And the parallaxing pixel art backgrounds were handcrafted, which gave each level a layered, polished feel we were happy with.

## Screenshots

![Springa - Auto-runner gameplay](https://morgondag.io/images/springa-1.png)

![Springa - Parallax pixel art level](https://morgondag.io/images/springa-2.png)

![Springa - Costume selection](https://morgondag.io/images/springa-3.png)

![Springa - Costume selection](https://morgondag.io/images/springa-4.png)

![Springa - Costume selection](https://morgondag.io/images/springa-5.png)

![Springa - Variable gravity level](https://morgondag.io/images/springa-6.png)

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*Canonical URL: https://morgondag.io/games/springa*