# Vemdel - Raspberry Hunt — Morgondag

*Balance, Catch, Survive*

A Box2D physics arcade game for iPad inspired by Bust-A-Move. Balance a board while moving your character left and right to catch falling raspberries and dodge bombs. Built in the early days of iPad game development with touch controls that felt fresh and new.

![Vemdel - Raspberry Hunt](https://morgondag.io/images/raspberry-hunt-1.png)

## Details

- **Release Date:** 2012
- **Platforms:** iPad
- **Genres:** Arcade, Physics, Casual, Mobile
- **Status:** Legacy title

## Features

### Physics-Based Gameplay

Built on Box2D — the board tilts and reacts to weight realistically, making every catch a balancing act.

### Dual-Task Challenge

Move your character left and right while simultaneously keeping the board balanced. Simple concept, tricky execution.

### Touch Controls

Designed for iPad touch from the ground up — at a time when touch-based game controls still felt new and exciting.

### Catch & Dodge

Raspberries score points, bombs end your run. Read the falling patterns and react fast to keep your streak alive.

### Bust-A-Move Inspired

Takes the arcade energy of classics like Bust-A-Move and wraps it in a physics-based catching mechanic.

### Early iPad Era

One of Morgondag's earliest projects — built on an iPad imported from London before they were even available in Stockholm.

## About Vemdel - Raspberry Hunt

Vemdel - Raspberry Hunt is a physics arcade game for iPad where you balance a board while moving a character left and right to catch falling raspberries and avoid bombs. Built on Box2D, the board reacts to weight and momentum, turning a simple catching game into a juggling act.

Inspired by the energy of arcade classics like Bust-A-Move, the game was designed around iPad touch controls at a time when that still felt genuinely new. The dual challenge of moving and balancing gave it a satisfying loop despite its simplicity.

This was one of Morgondag's earliest projects — built during the early days of iPad development, on a device imported from London months before iPads were available in Stockholm.

## Developer Comment

Raspberry Hunt was the early days. I bought an iPad from London months before they were out in Stockholm and started figuring out how to make games for it. Touch controls felt completely new and exciting at the time.

The Box2D physics made the balancing mechanic feel real — catching raspberries while keeping the board steady was a simple idea that worked well on a touchscreen. It was a small game but an important starting point.

## Screenshots

![Raspberry Hunt - Catching raspberries](https://morgondag.io/images/raspberry-hunt-1.png)

![Raspberry Hunt - Board balancing](https://morgondag.io/images/raspberry-hunt-2.png)

![Raspberry Hunt - Dodging bombs](https://morgondag.io/images/raspberry-hunt-3.png)

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*Canonical URL: https://morgondag.io/games/raspberryhunt*