Imprint-X

Imprint-X

A Trippy Clicking Puzzler

A robotic virus is raging! Nano Bots called Wardens are enslaving people! You are one of the hacker clones, saving intellects by hacking into infected brains and defeating the mysterious Wardens by figuring out their correct button sequences.

AdventureCasualIndiePuzzle
Released: January 26, 2017
Platforms:

Key Features

100 Unique Puzzles

Defeat 100 Wardens with a mixture of timing, memory and pattern recognition button-based puzzles.

700 Buttons to Press

Master intricate button sequences to hack into infected brains and free humanity from the robotic virus.

Brain Hacking Mechanics

Hack into infected brains and decode the mysterious Wardens' button sequences to save enslaved intellects.

Atmospheric Techno Soundtrack

Immerse yourself in a strong techno soundtrack that complements the aesthetic perfectly.

Beautiful Pixel Art

Experience stunning pixel art visuals in this trippy, curiosity-driven puzzle adventure.

Curiosity-Driven Gameplay

Unlock new levels and discover the mystery behind the Wardens through addictive puzzle-solving.

Imprint-X - About the Game

Imprint-X is a strikingly good puzzle game based around pressing buttons that becomes fantastically complicated. A robotic virus is spreading across the world, and Nano Bots called Wardens are enslaving people by taking control of their minds.

You play as one of the hacker clones, tasked with saving intellects by hacking into infected brains and defeating the mysterious Wardens. Each Warden presents a unique button sequence puzzle that you must figure out through timing, memory, and pattern recognition.

With 100 levels to unlock and 700 buttons to press, Imprint-X offers a wonderfully fun indie puzzle experience. The game features atmospheric music, beautiful pixel art, and a perfect blend of simplicity and addictive complexity that will keep you engaged from start to finish.

Screenshots

Imprint-X - Developer Comment

Imprint-X started as an experiment in making button-based puzzles feel tactile and satisfying. The concept is simple - figure out the correct button sequences to defeat the Wardens - but the execution gets wonderfully complex.

I wanted to combine timing, memory, and pattern recognition into something that feels like you're genuinely 'hacking' into infected brains. Each of the 100 Wardens has a unique puzzle logic.

The trippy aesthetic and techno soundtrack were crucial to making it feel like you're diving into corrupted digital minds. It's one of those games that's easy to pick up but surprisingly addictive once you get into the rhythm.

This was made before Corona virus, but you might find some metafictional references to the pandemic in the game's lore and mechanics.

//Kim