Raycasted Rover 1

by Kim Aarnseth October 27, 2019 1 Comment

Raycasted Rover 1

Walking is fun! But gliding around in space on a machine is even better. 

In a previous blog post, we showed a raycasting system for vehicles that could follow the terrain. We made some progress on that and created the first vehicle for Lunar Soil.

 Here is the early iteration of the system:

Rover 1

Here is the vehicle, using the new system.

 Lunar Soil - Rover

Design inspiration comes from small snowmobiles.

 

Lunar Soil - Rover

Texturing

It still lacks texturing work, but we have particles, an acceleration-based animation system for the side details and connected lights with emissive material relative to the velocity of the machine.

Lunar Soil - Rover

Lots of machines

We envision a lot of different transportation vehicles in the game with their own perks, like extra air-tank, cargo-space or seats for more players.
We have a working multiplayer scene where players can ride the rover.

Lunar Soil - RoverLunar Soil - Rover 





Kim Aarnseth
Kim Aarnseth

Author


1 Response

Tobias
Tobias

October 27, 2019

Fan vilken gullig!

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