Bunker! Walking around in a bunker
Bunker! Walking around in a bunker!
This week's development-time was mostly covered by pushing forward with levels, lights and some really small system-designs. We spent a week inside a stone bunker in space. We are using the strange empty bunker as a pilot for all the new gadgets and things we already made like the interactive system, AI etc. Let's enter the place shall we.
Entering the quiet bunker.
Most of the workflow comes from blocking out the design and then adding life and soul to it through firstly textures, then light. Then we add more details and script interactive elements like buttons, doors switches and then we add some more lights, lot's of lights and shadows, you know.. making the actual thing..
Walking through volumes of light and stone
Glowing shiny things....
There is a way inside?
Kept doing a lot of graffiti since we started last week...
Morphing blue with eyes and shrooms.
This one might be related to the story..
The convict, did he trap himself?
Some kind of digital book
Stories, poems or just drawing (yes more graffiti, because we ran out of walls!) can be found on screens around the level. Some of them will shed some light of what has actually happened in the bunker. Some will be a picture of a strange pyramid-gadget...
Diary, small stories or just art, seamless.
We also worked on some posters.... You should totally signup on Lunar Soils website (it will not increase or decrease any depth you might have accumulated).
To honor all the fallen souls of blockchain, buttcoins and bitpyramids. Biiiitconnect!
We reached a good level of details for the bunker back-rooms...
Level of details enough to make a mark?
Space-books and strange machines...
books and lights
Let's do this for science?
What's going on here?
If you check the pictures above you can see that the character still needs some more detailed and more stylized clothes! They can't always be dressed up like some kind of super plumbers now, can they?