Springa

Springa

Run, Jump, Unlock, Repeat

An auto-runner for iOS featuring handcrafted parallaxing pixel art, variable gravity levels, and a wardrobe of costumes to unlock. Morgondag's first game to pass Apple review.

LegacyAuto-RunnerCasualMobileIndie
Released: 2014
Platforms:

Key Features

Auto-Runner Gameplay

Your character runs automatically — time your jumps to dodge obstacles, collect coins, and survive as long as you can.

Variable Gravity

Levels play with gravity — some pull you down hard, others let you float. Each level feels different to navigate.

Parallaxing Pixel Art

Handcrafted pixel art backgrounds scroll at different depths, creating a rich layered world that moves with you.

Costume Unlocks

Collect coins throughout levels to unlock a variety of costumes. Dress up your runner with new looks as you progress.

Multiple Levels

Each level has its own visual theme, gravity setting, and layout — keeping runs fresh and challenging.

First Past Apple Review

Springa was Morgondag's first game to make it through Apple's App Store review — a milestone moment for the studio.

Springa - About the Game

Springa is an auto-runner for iOS with handcrafted parallaxing pixel art and levels that play with gravity. Your character runs on their own — your job is to time jumps, dodge obstacles, and collect coins scattered through each level.

Coins unlock a variety of costumes, giving you a reason to replay and explore. Each level has its own visual theme, gravity feel, and layout, keeping the gameplay varied despite the simple auto-runner format.

A neat little game and a meaningful milestone — Springa was Morgondag's first title to pass Apple's App Store review, marking the studio's entry into mobile game development.

Screenshots

Springa - Developer Comment

Springa was our first game to get through Apple review, which felt like a huge deal at the time. Exciting times — finally having something live on the App Store.

The variable gravity between levels added more variety than you'd expect from a simple auto-runner. And the parallaxing pixel art backgrounds were handcrafted, which gave each level a layered, polished feel we were happy with.

//Kim